![]() Resuming a game feels natural, and I was able to pick up where I left off in Tomb Raider, Destiny 2 or Gylt. Moving to a Chromebook or a phone does mean hard-wiring the controller via USB-C, but it's fast enough otherwise. ![]() When I moved from my living room to an upstairs office TV, all I had to do was take my controller and the Chromecast Ultra (and the charger). You could use other controllers (like the Xbox One controller, or even the Nintendo Switch Pro controller) via USB-C on a laptop/chromebook/Pixel phone playing Stadia, but only the Google Stadia controller works with TVs and Chromecast right now. ![]() I like how the Stadia button turns the platform on, and a solid rumble-throb kicks in to let you know the service has connected. It feels something like a blend of the XBox One controller and Nintendo Switch pro controller, with smooth analog triggers, solid rumble haptics, crisp analog sticks and d-pad. Google's gone way over the top comparing the controller to a chef's knife, but it's an excellent controller, seriously. Sarah Tew/CNET The Stadia controller feels great This is how you pair a Stadia controller with a Chromecast Ultra, btw. On a Pixelbook Go and Pixel 4, they were playable but had lower framerate and video quality. To me, they seemed good enough to seem like they were playing on a console. Shadow of the Tomb Raider, Destiny 2 and GYLT looked great. I played over my home Fios connection with 100Mbps Wi-Fi. Mileage may vary on laptops using Chrome, Chromebooks and Pixel phones, but Google's only enabling that silky 4K on TVs for now. Stadia is meant to work on 5GHz Wi-Fi connections 10Mbps and up, scaling from 720p to 4K HDR at 60fps with 5.1 surround, over the Chromecast Ultra.
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